focusPattern
Type
property
Summary
Specifies the pattern used for an object's outline when it has the insertion point or is active focused.
Syntax
set the focusPattern of <object> to {<patternNumber> | <imageID> | empty}
Description
Use the focusPattern property to specify the pattern used for the outline around an active (focused) control.
Pattern images can be color or black-and-white.
To be used as a pattern on Mac OS systems, an image must be 128x128 pixels or less, and both its height and width must be a power of 2. To be used on Windows and Unix systems, height and width must be divisible by 8. To be used as a fully cross-platform pattern, both an image's dimensions should be one of 8, 16, 32, 64, or 128.
The focusPattern of controls is drawn starting at the control's upper right corner: if the control is moved, the pattern does not shift.
Setting the focusPattern of an object to empty allows the focusPattern of the object's owner to show through. Use the effective keyword to find out what color is used for the object, even if its own focusPattern is empty.
The setting of the focusPattern property has different effects, depending on the object type:
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The focusPattern of a stack, card, or group determines the focusPattern of each object in the stack, card, or group that does not have its own focusPattern.
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The focusPattern of a button is used to outline the button when it is focused. If the button's style is menu, or if the button's traversalOn property is false, the focusPattern has no effect.
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The focusPattern of a field or scrollbar is used to outline the object when it is focused. If the object's traversalOn property is false, the focusPattern has no effect.
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The focusPattern of a graphic, image, player, audioClip, videoClip, or EPS object has no effect.
If an object's focusPattern is set, the pattern is shown instead of the color specified by the focusColor.
The focusPattern property has no effect if the lookAndFeel property is set to Macintosh.
Examples
set the focusPattern of this stack to 2215
Related
function: stacks
glossary: object, property, EPS, Windows, object type, insertion point, focus, Mac OS, keyword, active control, Unix, current stack, explicit focus
keyword: effective, field, image, button, card, scrollbar, player, graphic, control
object: videoClip, button, stack, audioClip
property: pixels, owner, height, style, width, focusColor, lookAndFeel, traversalOn
Compatibility and Support
Introduced
LiveCode 1.0
OS
mac
windows
linux
ios
android
Platforms
desktop
server
mobile